The act of converting content from its original format into a format capable of being displayed on the web
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WebGL

WebGL Category

Awesome HTML5 Demo — WebGL Ascii Street View

Ascii Street View is a neat HTML5 demonstration that converts Street View data to ascii characters.

streetview Awesome HTML5 Demo    WebGL Ascii Street View

The demo uses three.js for conversions and Google Street Viewer for retrieving Street View data.

Available as an openFrameworks add-on, the library offers a great look into the possibilities that OpenGL->WebGL ports can bring to life.

Impressive Tree Generation With WebGL

SnappyTree is a neat WebGL demo by Paul Brunt, the creator of GLGE.

snappytree Impressive Tree Generation With WebGL

The demo lets you fool around with various presets, introduces the creation mechanics, and even allows you to save generated trees.

As there aren’t enough links in this small post already, it’s pertinent to note that @Brendan Zabarauskas has a similar project up for quite some time.

WebGL For jQuery Enthusiasts – tQuery

tQuery is a JavaScript library which combines jQuery’s API with three.js‘s functionality.

tQuery WebGL For jQuery Enthusiasts   tQuery

tQuery is quite appealing for jQuery developers and allows writing less code while doing more.

The developer originally meant this project to be a platform for making extensions; the author is also working hard to make it easier to learn — take this useful extension tutorial as an example.

 

Powerful 3D Scene Graphics – SceneJS

SceneJS is a JavaScript engine for rendering high-quality 3D graphics with WebGL.

scenejs Powerful 3D Scene Graphics   SceneJS

SceneJS fetures a powerful, node-powered API that plays well with the rest of the library’s components.

The library is meant mostly for projects where details are key: e.g., engineering viewers; medical models, etc.

Among the most notable features of SceneJS are powerful texture animation tools, multitexturing, and separate scene support.

For the full feature list, visit the features page in the SceneJS wiki.